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Read the following passage about friendships and mark the letter A, B, C, or D to indicate the correct answer to each of the questions.

[I] This technology overlays virtual objects and information onto real-world environments, creating interactive experiences that were once unimaginable. [II] AR is making waves in education, gaming, and even social interactions, promising a future where technology feels more integrated into our daily lives. [III] Very soon, AR could revolutionize every aspect of how we interact, with information and entertainment, making the virtual world seem as real as the one around us. [IV]

In education, AR is proving to be a powerful tool for engagement and understanding. Students can now explore a 3D model of the solar system in their classrooms or dissect a virtual frog without harming a real one. These experiences bring lessons to life, making complex topics easier to grasp. AR also fosters creativity, encouraging students to think outside the box and engage with their studies in new ways. With AR, learning is no longer confined to textbooks and lectures. It allows students to start strong and immediately apply what they learn, helping them dive into real-world scenarios with ease.

The entertainment industry is another area which AR has a significant impact on. Games like Pokémon Go have shown how AR can create immersive, real-world experiences that capture the imagination of millions. In the future, AR could revolutionize how we watch movies, attend concerts, or even try on clothes while shopping online. Imagine sitting in your living room and having a holographic performance appear right before your eyes. AR can also break the mold, introducing groundbreaking ways to entertain audiences and keep them engaged like never before. The possibilities are endless.

AR is truly a golden opportunity to reshape our interaction with the world. However, like any new technology, it comes with challenges. Developers and educators must ensure that AR is accessible, user-friendly, and free from misuse. With thoughtful innovation, AR has the potential to become a gamechanger in both education and entertainment, bridging the gap between imagination and reality.

Which of the following best summarises paragraph 3?

A
The entertainment industry has nearly reached its peak due to Augmented Reality technologies.
B
Augmented Reality is primarily beneficial for enhancing online shopping rather than entertainment.
C
Augmented Reality is transforming entertainment by offering innovative and immersive experiences.
D
The entertainment industry uses Augmented Reality mainly to gradually replace traditional forms of gaming

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Môn thiTiếng Anh
Lớp12
Số câu trong đề27
Chủ đề
AI and Technology
Làm bài ngayXem đề thi
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